Star Wars Outlaws felt like a slam dunk from the start: a single-player third-person action-adventure developed by Massive Entertainment (The Division, The Division 2) that follows a charming bounty-hunting duo as they attempt one of the biggest heists in Outer Rim. Not at all.” Also, it is set between The Empire Strikes Back and Return of the Jedi, and possibly The most fertile land for storytelling in the Star Wars universe.
But it is important not to get carried away here and control expectations. Ubisoft’s Massive Entertainment is very helpful with this, as creative director Julian Gerighty shared extensive details (including helpful comparisons) on the latest installment of the game. EDGE Magazine.
As I mentioned mp1stGritty said that each planet in the game is designed to feel like a “journey”, even when using vehicles, and players should expect it to be roughly equal to the two to three areas in Assassin’s Creed: Odyssey. Each will be hand-crafted (abandoning the procedural generation), and Gerighty described more details on his various other Outlaw works, which you can check out below:
- Focus on “total freedom of approach” when it comes to confrontations.
- Exclusive quests, vendor prices, and closed areas can all be accessed by the reputation system. If you are not on a faction’s good side, they can send people to hunt you down; Monetary penalty is also part of it.
- Players will not have “total freedom” in terms of travel, you will not be able to fly freely over the planet, and there will be designated areas for landing and take-off.
- Players can direct Nix (the space companion of protagonist Vass) to attack enemies, activate hard-to-reach buttons, cause distractions, and pick up heavy weapons from downed enemies. Massive says Nix is like a cross between a spider bot from Watch Dogs, Elizabeth BioShock Infinite or BD-1 from EA’s Star Wars Jedi games.
- Each planet is designed to be large enough that the transit feels like “a journey, even on a fast-moving craft”.
- One planet is equivalent to two to three regions in Assassin’s Creed Odyssey.
- All locations are “hand-crafted”, there are no entire procedurally generated planets.
- The Fez Trailblazer was inspired by 70s arcade games and made to be “very, very simple”.
- The game takes place between the Empire and the Jedi, so Massive can emulate that “feeling.”
- The studio is developing technology that “mimics some ’70s lenses”.
- The design of the ND-5 droid (Vass’ companion) is lifted from the prequels.
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