Did you know that in 2006, Super Smash Bros. Creator Masahiro Sakurai Help develop a Tamagotchi-like game where you breed virtual ladybugs on these LCD games And send them to fight other beetles over an infrared connection on Street Pass? It’s new news for me, and one of the many interesting facts that the game designer has shared on his new YouTube channel, Masahiro Sakurai on creating games. To be honest with you, I think he might be my favorite YouTuber right now.
Masahiro Sakurai may be known as the creative genius behind Kirby And the Super Smash Bros. franchises, but he’s done a great job in the gaming industry since he started in the ’90s. he is The face of his first matchAnd the Kirby Dreamland, at the age of nineteen. He has written a weekly Famitsu column about gaming for nearly two decades. It even took a bit of a spin in the mid-2000s, leading the design of the falling tile matching puzzle game METEUS Before heading back to Nintendo’s HAL Lab for more info Super Smash Bros. Toys. Until earlier this week, Sakurai was posting daily screenshots of What may or may not be the ultimate entry for a crossover fighter, only to announce that he wouldn’t do it anymore and instead was focusing on a new project: a YouTube channel where he pours tea on the ins and outs of game design. YouTuber Sakurai. He has a beautiful ring to it.
As added by YouTuber Sakurai First video on his channelMasahiro Sakurai’s goal in creating games is to “try to help make games around the world more enjoyable.” With his decades of experience, he plans to dissect what “good” and “fun” can mean in game design, teaching aspiring developers and curious onlookers more about the medium through bite-sized lessons. Although there are only four videos on his channel at the moment — YouTuber Sakurai moves fast, you all — the topics he aims to cover seem comprehensive, from how frame rate affects the feel of the game to the ways distance determines the stakes in platformers. . It sounds technical, but YouTuber Sakurai emphasized that a game development experience isn’t necessary to enjoy or get insight from his channel because “keeping things simple” is best for accessibility.
Consider the second video, stop the big moments, which is all about “click pauses”. Hit stop is an in-game effect that, as the name suggests, stops the action when you’re hit. You see it a lot in action games where you sway a bit and the screen vibrates after a hit, but the hit stops are more severe in something like Super Smash Bros. Game Ultimate When you deal with a dangerous attack it sends your opponent off the screen. The purpose of blocking strikes is to make each hit in a game impactful and translate to you, the player, the attack weight. Without them, combat can feel buoyant and imprecise, lacking any significant heft or punch.
What I love about Masahiro Sakurai about creating games is YouTuber Sakurai’s demeanor. If you have viewed any of the files Super Smash Bros. Live broadcast hosted by him, you know the atmosphere here. It’s simple and elegant, filled with tons of information presented in an easily digestible format. He speaks clearly and frankly, and doesn’t spend much time delving into game design jargon to teach concepts. Speaking of hit stops, for example, he explained several times how the effect changes the feel of the game as it activates and deactivates. What you get is a window into how the developers can make a productive and rewarding fight. I really feel like I learned something from YouTuber Sakurai. So, if you’ve ever wondered what makes combat in some games “so hard”, pay attention to the effectiveness of the blow stop.
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Read More: Smash Bros. Devs, you did it, it’s over, go and take a break
While Masahiro Sakurai is enjoying the life of a YouTuber now, Nintendo is going through a turbulent August. earlier this month A company has been accused of firing an employee for asking a question about unions at a meeting. a A fire broke out at the Nintendo headquarters In Kyoto this month too, probably due to a malfunction of the device it was charging. Kotaku also I spoke to multiple sources claiming that American Nintendo contractorsThey experienced a “brotherhood” culture of sexual harassment and inappropriate behavior. Nintendo President Doug Bowser said: The company is “actively investigating” the allegations featured in recent media coverage.
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